http://boardgamegeek.com/image/365026
http://boardgamegeek.com/image/365021
Karak tira 3 Dadi Blu con 1 Ritiro e Precisione +2. Ha 4 Punti Vita, 3 Icone Ilian, 1 Arcane e 1 Oscura Simmetria.
Il Golem tira 2 Dadi Gialli.
Nelle immagini sul sito della FFG potete intravedere anche i Dadi di Attacco dei Cursed Legionaries.
Karaks Command Cards:
Dark Discipline - Gold (Requires 3 Ilian, Arcane and Dark Symmetry)
Limit 1 per army. Play when you activate Karak the Keeper. Attach this card to Karak the Keeper’s unit reference card. If Karak the keeper is destroyed, discard this card from play.While Dark Discipline is attached, Karak the Keeper gets an additional action each time he is activated.
Guardian Spirit – Silver (Requires 3 Ilian, Arcane and Dark Symmetry)
Limit 1 per army. Play when you activate Karak the Keeper. Attach this card to Karak the Keeper’s unit reference card. If Karak the keeper is destroyed, discard this card from play.While Guardian Spirit is attached, Karak the Keeper gains 4 additional points of health.
Void Walker - Bronze (Requires 3 Ilian, Arcane and Dark Symmetry)
Limit 1 per army. Play when you activate Karak the Keeper. Attach this card to Karak the Keeper’s unit reference card. If Karak the keeper is destroyed, discard this card from play.
While Void Walker is attached, Karak the Keeper gains Flying and Dodge 1.
Shadow Cloak - Bronze (Requires 3 Ilian, Arcane and Dark Symmetry)
Limit 1 per army. Play when you activate Karak the Keeper. Attach this card to Karak the Keeper’s unit reference card. If Karak the keeper is destroyed, discard this card from play.
Karak the Keeper gains infiltrate while Shadow Cloak is attached,
Soul Possession - Gold (Requires 3 Ilian, Arcane and Dark Symmetry)
You get 4 of these when you buy Karak
Play if Karak the Keeper has been destroyed.
Destroy one of your unactivated Brotherhood figures to return Karak the Keeper to play on any two legal empty hexes in your deployment zone.
The Command Cards that come with the Golem are:
Through the Void – Bronze (Requires 1 Ilian) – Buy back 3 Bronze
Play before the chosen unit attacks
Double the highest rolled accuracy value when determining accuracy for this attack.
Summon Golem – Bronze (Requires 3 Ilian) – Buyback 1 Bronze
Play as an action for the chosen unit
Chose an unactivated GOLEM unit in your army. Place that uit on any unoccupied hex in the chosen unit’s LOS
Shattering Blow – Gold (Requires 1 Ilian)
Play as an action for the chosen unit
Choose an adjacent enemy figure with at least 1 ice token. Destroy that figure
Freezing Wind – Silver (Requires 2 Ilian)
Play as an action for the chosen unit
Roll 3 green (light ranged) dice against an enemy unit in LOS of the chosen unit. If you have enough accuracy to hit the target, place an ice token on that unit (no damage is scored with this attack). (A unit’s movement and damage are reduced by 1 for each ice token it has.)
Ice Storm – Bronze (Requires 1 Ilian) – Buyback 1 Bronze
Play as an action for the chosen unit
Place an ice terrain marker on any unoccupied hex in the LOS of the chosen unit. That hex is now considered hindering terrain.
(It was ruled at the tournament that if the ice terrain was placed on cover then the hex was both cover and hindering terrain.)
Chill Touch – Silver (Requires 1 Ilian)
Play before the chosen figure attacks an adjacent enemy
Roll an additional red (light melee) die for this attack. If the attack hits, the target cannot be activated on its controller’s next turn.
Through the Void – Bronze (Requires 1 Ilian)
Play before the chosen unit attacks
Double the highest rolled accuracy value when determining accuracy for this attack.
IMPRESSIONANTE...!!!
