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Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 0:16
da Chuca
Paying for damage? You're a Doomtrooper or a Gloomtrooper? :lol:

Chat module is on right now.

In principal, Mutant Online hosting rules says that is better to not using chat functions due to possible overload issues. We are only a few player and not connected all at once. So let's try.

Also I've update my MCIC profile, so feel all free to add/contact me at MSN messenger if you want, keeping in mind two things:
- Yeah, is a ya.com account, but is linked to MSN service.
- The account is NOT adapted for mail, only for MSN.

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 12:44
da Davide
Davide ha scritto:Paizo,

Yes, just like Ogame, you can do only one Research per time, independently of how many Research Centers you have.

Well, now I am upgrading Research Center to level 10 in 4 of my Colonies, but I can do Researches on my Mother planet...
Is it a bug or a feature? :)

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 14:29
da Chuca
Davide ha scritto: Well, now I am upgrading Research Center to level 10 in 4 of my Colonies, but I can do Researches on my Mother planet...
Is it a bug or a feature? :)
It's a surprise. :o

I didn't modified anything... maybe level or Research net stuffs...

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 15:28
da Davide

Codice: Seleziona tutto

Your corporate scientists can communicate across this network, sharing their knowledge independently of the sector in which they are, what allows the investigations to develop at higher speed. With the IRN, faster research times can be achieved by linking the highest level research centers equal to the level of the RN developed. In order to function, each colony must be able to conduct the research independently.
So the Research Network should not enable this, as it is written.
Maybe it is a hidden feature :)

@All,
May you, please, verify this?
- Upgrade an existing Research Laboratory on a planet
and after
- Launch a Research on another planet where you have a Research Lab NOT in upgrade phase?

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 16:31
da Paizo
It doesn't work to me, otherwise at this time.... :twisted:

I tried again to deconstruct something in planet Three and now it works :) I think u fixed it Chuca gj I see that many planets now are habitated :lol:

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 16:43
da Davide
So maybe is truly a Research Network feature... ;)

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 18:18
da Paizo
uhhh

Fatal error: Call to undefined function redirectTo() in /homepages/13/d337899792/htdocs/includes/pages/class.ShowAlliancePage.php on line 370

was looking alliance page and then i clicked one of my planets icon

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 20:23
da Chuca
Yeah, I found at least two bugs concerning the redirectto function, on both lines 370 and 880. It´s only a redirection but is quite annoyant.

I´ll check it tonight.

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 20:52
da Paizo
The problem of deconstruct appeared again on Three.
The maximum number of planets is 10?

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 18/09/2010, 21:11
da Chuca
Hi Paizo.

No idea about any deconstructing fix and no response at official core forum. I keep on watching.

And yes, total sectors amount is 10. Maybe when we would be 50 players I´ll add some extra colonies per player, but with that funny colonization mod (do you remember? XDD).

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 19/09/2010, 11:40
da lucal83
why i have only spanish language and no more english one?

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 19/09/2010, 12:13
da Chuca
lucal83 ha scritto:why i have only spanish language and no more english one?
Hi Lucal. Sorry, it was another core update with collateral issues. You can use english language now.

There are two new visual features in Mutant Online:
- Users can choose betwen the default Darkness skin and the new Darktech skin, through Options menu.
- New combat reports, with better round grouping and some other visual improvements.

I hope you will enjoy it!

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 19/09/2010, 17:03
da Davide
Hi Chuca,

Some questions:
What about Assault tactics? I think it is pratically the Ogame Gravithonic tecnology, at least for its requirements, right? ;)
But, I do not see any Troops that require this, only two defenses.
So, no Death Star equivalent is present inside the Troops, right?
Will the last officier the only way to obtain the "Destroy" mission against the moons?

Other questions:
Are the requirements with :shock: near them quite huge, isn' it? :)

University
Engineering center (level 10/20) :shock: :shock: :shock:
Research Center (level 10/22) :shock: :shock: :shock:
Advanced engineering center (level 1/4)
Coordination techniques (level 10/12)
Research Network (level 1/3)

Graviton cannon
Assault tactics (level 0/7) :shock: :shock: :shock: :shock: :shock: :shock:
Barracks (level 8/18)
Military techniques (level 9/20)

Orbital Defense Platform
Assault tactics (level 0/10) :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: (is it actually possible?)
Defense techniques (level 7/22)
Experimental armaments upgrade (level 5/20)
Coordination techniques (level 10/15)
Armour upgrades (level 10/25)
Energy exploitation techniques (level 10/20) :shock: :shock: :shock:
Irina Vladiova (level 0/2)
Barracks (level 8/20)

Wow... :D

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 19/09/2010, 23:02
da Chuca
Hi Davide.

Yes, Assault tactics are like the Ogame Graviton tecnology. The Death Star-alike troop will be avaiable soon as a Cartel vehicle. I have no planning yet about the way to obtain it.

And bout the advanced buildings... well, watching your progress, I think you will be able tu build it... next week? :lol:
Graviton cannon and Orbital Defense Platform are now renamed with their right names for Mutant Online (english research lines were missing).

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 20/09/2010, 0:06
da Paizo
I'm seriosly thinking to change some little planets with bigger ones...what a waste.
How big is the difference? i mean looking at the requirements for some research/building i should merge 3/4 little planets to get enought space...
Edit: in planet Three I have a total of 72 buildings (sum of levels), is it the max value?

in the alliance page: Requests 1 new request/s

if i click it i get a broken link:

Codice: Seleziona tutto

Fatal error: Call to undefined function redirectTo() in /homepages/13/d337899792/htdocs/includes/pages/class.ShowAlliancePage.php on line 518

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 20/09/2010, 9:30
da Davide
Paizo,

Check this site, hopefully MCO retains the limits from OGAME:
http://ogame.wikia.com/wiki/Planet_Size

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 20/09/2010, 14:34
da Paizo
thanks.

Suggestion, what about let possible to order the hall of fame for each fields?
Place Participants Date Units
It can be useful to check it by date instead of by units ;)

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 20/09/2010, 15:43
da Chuca
Paizo ha scritto:uhhh

Fatal error: Call to undefined function redirectTo() in /homepages/13/d337899792/htdocs/includes/pages/class.ShowAlliancePage.php on line 370

was looking alliance page and then i clicked one of my planets icon
Hi Paizo, I think I solved it. There was a bad sintaxis in the redirectTo() function on Alliance page.

Please report if it continues to fail.

Thank you.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 20/09/2010, 16:20
da Paizo
no messages by now, i can't check it atm.

Something strange with inactive players:
Crenshaw(i), spied and attacked this morning, destroying his reinforced perimeter and 1 MP pistol
This afternoon he is still marked ad inactive, i spied him anyway before attack and found that the reinforced perimeter and 1 MP pistol are still there. Auto re-build? sitter system?

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 20/09/2010, 17:08
da Davide
Paizo,

Defenses have 70% to be rebuilt immediately and without costs after an attack.

Intersec missiles destroy them completely.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 22/09/2010, 8:37
da lucal83
1) the language is back to spanish for all

2) i can't understand why i can be spied by lower enemies, but i can't spy them in return (because of the noob protection): or all, or no one

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 22/09/2010, 9:26
da Paizo
English is back again ^^
Since yesterday night i cannot attack inactive players and a lot of them, starting from Colding, are listed as weak now..maybe from few restriction to too much ;)

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 22/09/2010, 9:31
da Chuca
Hi Lucal.

- Language switch fixed.
- Yesterday the noob protection was fixed. Now everybody can attack or spy between a points range. An example:

A player with 10.000 points can receive attacks from players with up to 15.000 points (10.000 + 50%) and from players with 4.000 or more points (10.000 - 60%). Also, the inactive players cannot be attacked as it, using this same range.
Maybe in 1 or 2 weeks, the inactive accounts could be deleted.

If anyone think this range is too short or too large, please let me know.

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 24/09/2010, 9:13
da Paizo
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File: /homepages/13/d337899792/htdocs/includes/classes/class.MySQLi.php
Line: 53
PHP-Version: 5.2.14
Debug Backtrace:
#0 /homepages/13/d337899792/htdocs/common.php(66): DB_mysqli->__construct()
#1 /homepages/13/d337899792/htdocs/game.php(29): include_once('/homepages/13/d...')
#2 {main}
by clicking continue in order to sending 2 CH4 for transport mission. It just happen once.