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Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 13/09/2010, 14:17
da Paizo
@Chuca: if i'm upgrading the research center in a planet i cannot made research in all my planets until the upgrade is over

@Luca: credo che mi sono perso il tuo ultimo messaggio sulla quantità

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 13/09/2010, 14:26
da Davide
Paizo,

Yes, just like Ogame, you can do only one Research per time, independently of how many Research Centers you have.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 13/09/2010, 15:57
da Paizo
I mean the upgrade of the building, not the research.
ie:
I want to make a research in the research center of planet B while i'm upgrading the research center of planet A

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 13/09/2010, 18:51
da Davide
All is related to Researching is blocked.
In Ogame it is explained as all the people in Research Lab have to work together...

Kinda unrealistic, but this is how it works... :(

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 14/09/2010, 20:23
da Paizo
k ^^

just a minor stuff :) in the overview page:
One of your Fleetsthe sector Terra [1:5:11] are returning back to your sector Sector Sirio [1:5:12]. With the mission of: Transport

should be "....Fleets from sector..."

regarding the sound problem i have the same issue under win XP with firefox 3.6.8 32bit
with the following addons: adblockplus, avg safe search (antivirus), flashblock, search settings plugin

update, right now:

ERROR 500: ERROR INTERNO DEL SERVIDOR

Ha surgido un problema inesperado que impide que el servidor pueda llevar a cabo la solicitud.


i was clicking n times on a planet icon since it was not loading (or was very slow)

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 14/09/2010, 21:31
da Chuca
Thanks for the reporting, Paizo.

As I told to Davide at the spanish forum, there's a lot of default engine translations not according to the programming code, so these weird messages. I'll try to fix it asap.

The soundmanager problem seems to appear at random. Using the same computers, it loads or not...

And about the ERROR 500, it's a server issue (temporary unavaiable, server overload...).

Best regards.

P.D.: What about that awesome MCIC alliance? It's a neutral/sleeping one? :twisted:

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 14/09/2010, 22:01
da Paizo
:roll: the calm before the tempest maybe :twisted:
Remember that bauhaus is industries and reliable equipments :ugeek:

PS: have u changed ur in game nick?

upd, my biggest expedition result.... SIGH :(
Sólo se ha obtenido un fragmento de transmisión por radio de la expedición. Entre el ruido ensordecedor pueden distinguirse algunos gritos de los compañeros corporativos. No ha vuelto a haber noticias de las tropas...


What about missiles silos? I have one but i found no way lauch one :D
just asking ^^ don't scare :)
nearby planet menus has spy-attack etc but no missile attack or something like that :oops:

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 14/09/2010, 22:49
da Chuca
Hi Paizo

Paizo ha scritto:PS: have u changed ur in game nick?

No, nickname Chuca is hidden in stats page as admin. I'm still at Vigilancia [1:1:1]. But, as admin, that could be a lot boring, so I use another player with no admin rights. Don't worry, I did it since v0.1 and I don't use my Chuca admin privileges to take advantage. That would be boring (and cheating) too...
Almost all spanish players know it, and it's better to tell you that to avoid future suspicious.

Paizo ha scritto:upd, my biggest expedition result.... SIGH :(
Sólo se ha obtenido un fragmento de transmisión por radio de la expedición. Entre el ruido ensordecedor pueden distinguirse algunos gritos de los compañeros corporativos. No ha vuelto a haber noticias de las tropas...


Yeah, Dark Legion stuff... I was off 9 times yet...

Paizo ha scritto:nearby planet menus has spy-attack etc but no missile attack or something like that :oops:

Enter the Observatory page. At the right column Actions, the right icon form any occupied row allows you to launch missiles.

Paizo ha scritto:just asking ^^ don't scare :)

Seem I scared? :D

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 14/09/2010, 23:30
da Davide
Yeah, I lost 72 Helicopter like that last night... XD

And today I found pirates, but my Fleet was stronger!!! ;)

Aggressor Davide ([1:2:11])
Weapons 90% - Shields 60% - Armor 50%
Type CH4 Arrow Helicopter Espionage Probe Blitzers
Amount 122 1 1
Weapons 1.416 0 741
Shields 5.032 0 82
Armor 226.920 155 4.185


Defender Piratas ([1:2:16])
Weapons 0% - Shields 0% - Armor 0%
Type Undead Legionnaires Cursed Legionnaires Centurions CH4 Arrow Helicopter
Amount 5 3 2 37
Weapons 270 1.296 2.400 198
Shields 50 150 400 925
Armor 2.000 8.100 12.000 44.400

...

The battle ended in a draw.

The attacker has lost a total of 1.000 units
The defender has lost a total of 20.000 units



By the way, how do the Combat Research ratings of Pirates are calculated? Are them always 0%, or do they depend upon Player's Combat Research ratings?

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 14/09/2010, 23:57
da Chuca
Hi Davide.

I think random generated expedition troops have always 0% bonus.
By the way, I will check this random encounters to see if I could optimize it. Also, I hope my job could left me a few hours this weekend to do some improvements.
I just uploaded the three missing images from Upgrades and some missing header styles.

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 15/09/2010, 14:04
da Paizo
Chuca ha scritto:Seem I scared? :D


u should :twisted:

btw in the right column i can find only spy, write a message, buddy request

I tried to deconstruct an Engineering center in planet Three, it says around 10 minutes to deconstruct but no countdown is shown.
I'll check later if it's only a display issue.

space is very few!

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 15/09/2010, 15:13
da Chuca
Hi Paizo.

Did you upgraded silo to level 4? Intersec missiles cannot be build until you get Level 4 silo.
At level 2, you can only build interception missiles. This kind of missiles are automatically launched when an intersec missiles heads to your sector, but are useless to destroy defenses.

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 15/09/2010, 16:40
da Davide
Paizo ha scritto:space is very few!


You should develop the Terraformer. :)

But as a general rule, you should discard Colonies too little as soon as you found them with the Colonizer.

Remember also that planet size depends upon the position: position from 4 to 6 have bigger size, 1-3 and 12-15 are the smallest.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 15/09/2010, 19:48
da Paizo
didn't kow about silo level 4 and that planet sizes are different :oops:

it's a problem now with the size, in the planet Three i'm still stuck 'cose i can't deconstruct :x

Regarding ur player name Chuca i was just wondering who u was in game, i don't think that someone would cheat...it's boring, unfun and unfair ^^

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 15/09/2010, 19:58
da Chuca
Hi Paizo.

I've deconstructed right now a engineering center with no issues. There's only a visual bug: you will see at the top of the Buildings page "Ampliando a nivel x" cos it's a spanish mod not yet translated, but functionallity is ok.

My player name? Well, I hope you could see it at Hall of Fame in a few days, in this format:

Player Vs. Paizo :twisted:

Best regards.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 15/09/2010, 20:15
da Paizo
Chuca ha scritto:... I hope you could see it at Hall of Fame in a few days, in this format:

Player Vs. Paizo :twisted:


eheheh :D bad boy :D

It works in another planet but in planet Three nope... by this afternoon i should have seen the level change and the free space.
feel free to login with my account and try yourself to deconstruct one level for:
Nuclear Power Plant
Engineering center

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 16/09/2010, 15:08
da Paizo
Hi chuca,

can u please check the battle report i got during the last expedition pls? There is something unclear...i something like

The attacking fleet fires a total force of 0 on the defender. The defenders shields absorb 1.658 points of damage.
The defending fleet fires a total force of 0 on the attacker. The attackers shields absorb 2.016 points of damage.


The force amount it's always 0
first round snippet:

Aggressor Paizo ([1:5:11])
Weapons 70% - Shields 70% - Armor 70%
Type CATV Jumper CH4 Arrow Helicopter Espionage Probe Hussars Dragoons Blitzers
Amount 10 21 10 7 3 7
Weapons 95 153 0 517 672 5.746
Shields 180 945 0 126 135 630
Armor 7.200 45.360 1.800 5.040 5.400 34.020


Defender Aliens ([1:5:16])
Weapons 0% - Shields 0% - Armor 0%
Type Necromutants Reaver Necrotransport Carnal Harvester CATV Jumper CH4 Arrow Helicopter Espionage Probe Hussars Dragoons Blitzers
Amount 5 3 2 4 8 4 3 1 3
Weapons 892 1.806 3.480 23 35 0 123 164 1.020
Shields 125 1.200 1.000 40 200 0 30 25 150
Armor 5.000 21.000 22.000 1.600 9.600 400 1.200 1.000 8.100

The attacking fleet fires a total force of 0 on the defender. The defenders shields absorb 1.658 points of damage.
The defending fleet fires a total force of 0 on the attacker. The attackers shields absorb 2.016 points of damage.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 16/09/2010, 15:32
da Chuca
Hi Paizo.

Yesterday I modified the MissionCaseAttack file due to some must-have core updates. I'm almost sure this file has changed something generating the combat report.
I've switched back the files, so I think combat reports must be ok right now.

Please keep on telling me all these issues.

Thanks a lot.

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 17/09/2010, 21:48
da Chuca
Paizo has begun the party!! :mrgreen:

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 17/09/2010, 22:17
da Paizo
Loool :D
Dont' be bad! u set up a mission requesting 30 victories....^^

bug list:

-Let me bump to u that i still cannot deconstruct in planet Three, that is blocking me
-sound problems happen also to lastest firefox 3.6.10 under XP 32
-Observatory display "inhabitated" instead of "habitated"

Let me know if u better like i continue to report bugs here or if u want a ticket at mutantonline ;)

What about strenght of an attack? It seems to me that is be better an attack/defense with a big number of a single unit than have a mix of troops, at least i'm feeling this reading battle reports.
Any tips?

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 17/09/2010, 22:37
da Chuca
Hi paizo, reporting at MCIC and spanish forum are well, I check both forums and I checked the mail autonotification on response directly linked to my mobile.

This night I will work hard on Mutant Online.

I'm on. XD

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 17/09/2010, 23:13
da Paizo
perfect :)

I think something don't work with the balance of the game...

player:

Codice: Seleziona tutto

11     Van       Bauhaus     Private Message         3.953

is shown as weak to me while the weakest not, allowing me to attack him:

Codice: Seleziona tutto

35     ctagt1       Imperial     Private Message         0

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 17/09/2010, 23:28
da Chuca
Didn't result weird to you, looking Hall of fame, that so many extremely weak players received attacks?

When a player becomes inactive (signs (i) or (I) on the Observatory view) all protection for this player dissapears. If you don't play for many consecutive days, you become corporate dog food... :lol:

Re: MCO Cartel Edition 2.0 NOW OPEN

Inviato: 17/09/2010, 23:36
da Paizo
ok, that makes sense :)
I'm not such an evil, attacking weaker players :roll: i already paid Viktor for the damage, i just want to complete the mission with 30 winning attacks :mrgreen:

Chat module will be enable in the future?