Pagina 6 di 6
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 06/10/2010, 11:23
da Chuca
Hi.
All the bugs and features you're talking about came from the original core development (bad german to english google translation, expedition messages, debris and observation stations generation...) and, as far as I saw it, I think almost all will be fixed on v3.
Party time, Davide? You smashed the top 1 of the Hall of Fame...
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 07/10/2010, 10:00
da lucal83
edit: solved
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 11/10/2010, 19:40
da Paizo
I got "No more fields on the sector!" in a planet, k is time to use the "Perimeter extension"

but it doesn't allow me to use it displaying again "No more fields on the sector!"
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 11/10/2010, 21:34
da Chuca
Hi Paizo.
Remember you need 1 free field to build the perimeter extension.
Best regards.
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 11/10/2010, 22:11
da lucal83
i'm posting just for this: is it possible to get a message from the system that warns you when only 1 field for that sector is free?
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 12/10/2010, 0:08
da Chuca
Hi Lucal.
Well, all is possible, but I think is easier to watch Overview or Domains page to check the avaiable fields than inserting few code lines and queries that could slow a bit the system (and taking me some precious time I want to set into design stuff and bug recoding).
Also I have a lot of job this weeks (sorry for my responses delaying) and my little she-doomtrooper is close to be born

, so my wife needs me more than usual.
Best regards.
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 12/10/2010, 11:08
da lucal83
if i level up the expedition technique, what do i get: higher probability to successful expedition and power reward, or slot for more expedition at the same time?
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 12/10/2010, 11:33
da Paizo
i have Expedition Techniques (Level 7) and i have only 2 slots.
Didn't see any difference, the slots i think is given by Coordination techniques levels
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 12/10/2010, 11:49
da Chuca
About Expedition Techniques.
The total amount of avaiable expedition slots is equal to the square root of the Expedition Techniques. So:
Level 1: 1 slot.
Level 4: 2 slots.
Level 9: 3 slots.
Level 16: 4 slots...
Also, the level increase the total hours you could be surrounding the Coord 16 sectors, but there will be no more chance of success doing it.
Best regards.
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 12/10/2010, 12:14
da Paizo
well, i think all info about research, troops etc should be accessible somehow when clicking on that items; in other words instead of the "cool" description display the real ingame benefit
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 15/10/2010, 12:34
da Paizo
in the statistic page is missing the corporation for Jose Enrique Garcia Rizzotto
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 15/10/2010, 13:13
da Chuca
Hi Paizo.
I know it, user was registered through Facebook connector. We must to fix it to ask for Corporation on register form. I sent him a PM asking for the desired Corporation with no answer.
Thanks and best regards.
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 18/10/2010, 10:15
da Paizo
I have a beautyful (muhauhaah *coff* *coff*) unnamed ship, this is the pic

Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 18/10/2010, 15:38
da Chuca
Hi Paizo.
I think this "pretty" ship is the hidden ID 214, it must be disabled. Please don't build it, I'll fix it this afternoon and delete all these "Ship 214" from any user.
Best regards.
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 25/10/2010, 19:57
da Paizo
Hi chuca,
after being idle for a while in the game i found production stopped in many planets even if there was still space for storage.
Example for metal with 5M of storage space the production stops at 4700000, with 3M at 2550000; looking at those numbers i'm wondering that it can be related to the research that allow to storage more resources.
PS: thanks for the moon ^^
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 25/10/2010, 23:44
da Davide
Paizo, are your values RED?
If yes, it happens also to me, it is probably a bug in the visualization of the true value (rounded up or down).
Chuca ha scritto:Also I have a lot of job this weeks (sorry for my responses delaying) and my little she-doomtrooper is close to be born

, so my wife needs me more than usual.
Congratulations!!!

Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 26/10/2010, 0:22
da Davide
Bug...
Chuca's Game Operator planets are attackable...

Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 26/10/2010, 0:37
da Chuca
So enjoy... XDDD
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 28/10/2010, 9:25
da lucal83
is it possible to deconstruct on main planet? altought i have the resources, the game doesn't let me do it
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 03/11/2010, 18:41
da Paizo
How works Teleporting?
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 03/11/2010, 22:50
da Davide
@lucal83
It is working for me. Check if you have some pop-up blocker.
@Paizo
Jump Gates can only be built on Moons. If you have more than one moon and a Jump Gate on each you can transport your entire fleet,
but no resources, instantly from one to the other without using deuterium (a.k.a Petroleum). Constructing/owning only a single jump gate has no benefit, since a source and destination jump gate are required to operate.
http://ogame.wikia.com/wiki/Jump_Gate
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 09/11/2010, 0:18
da Paizo
i have this officier now available

no title, no text at all
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 09/11/2010, 21:19
da Davide
Re: MCO Cartel Edition 2.0 NOW OPEN
Inviato: 10/11/2010, 16:30
da lucal83
time to time (but probably connected with some event happeining in the game), the system alerts me of a new message, but indeed all the message subsections tells 0/0