La ricerca ha trovato 79 risultati
- 26/10/2010, 0:37
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
So enjoy... XDDD
- 22/10/2010, 22:36
- Forum: Discussioni Generali
- Argomento: Mutant Online v3 (Italian first snapshot)
- Risposte: 8
- Visite : 219
Re: Mutant Online v3 (Italian first snapshot)
Thanks to you and the whole translator team, Paizo.
I know is a hard job.
I know is a hard job.
- 22/10/2010, 18:43
- Forum: Discussioni Generali
- Argomento: Mutant Online v3 (Italian first snapshot)
- Risposte: 8
- Visite : 219
Re: Mutant Online v3 (Italian first snapshot)
Hi all.
We are programming right now the civilization mod, and the natural disaster mod is about to be finished.
Up to now, current extra features are:
- Login and overview redesigned.
- Civilian builndings and researches.
- Daily events (as a lottery, players can spend Power to see "what it ...
We are programming right now the civilization mod, and the natural disaster mod is about to be finished.
Up to now, current extra features are:
- Login and overview redesigned.
- Civilian builndings and researches.
- Daily events (as a lottery, players can spend Power to see "what it ...
- 18/10/2010, 15:38
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi Paizo.
I think this "pretty" ship is the hidden ID 214, it must be disabled. Please don't build it, I'll fix it this afternoon and delete all these "Ship 214" from any user.
Best regards.
I think this "pretty" ship is the hidden ID 214, it must be disabled. Please don't build it, I'll fix it this afternoon and delete all these "Ship 214" from any user.
Best regards.
- 15/10/2010, 13:13
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi Paizo.
I know it, user was registered through Facebook connector. We must to fix it to ask for Corporation on register form. I sent him a PM asking for the desired Corporation with no answer.
Thanks and best regards.
I know it, user was registered through Facebook connector. We must to fix it to ask for Corporation on register form. I sent him a PM asking for the desired Corporation with no answer.
Thanks and best regards.
- 14/10/2010, 16:30
- Forum: Discussioni Generali
- Argomento: Eh... gli spagnoli: PORTAL
- Risposte: 16
- Visite : 363
Re: Eh... gli spagnoli: PORTAL
Hi Caffeinomane.
As said by Aaron, "Portal is developed using Game Maker software. It works under its own programming language, GML (Game Maker Language) a mix of C, Delphi and Pascal".
Game Maker has a Mac version, so I think Portal could be ported, instead of using a virtual machine or any other ...
As said by Aaron, "Portal is developed using Game Maker software. It works under its own programming language, GML (Game Maker Language) a mix of C, Delphi and Pascal".
Game Maker has a Mac version, so I think Portal could be ported, instead of using a virtual machine or any other ...
- 14/10/2010, 8:32
- Forum: Discussioni Generali
- Argomento: Eh... gli spagnoli: PORTAL
- Risposte: 16
- Visite : 363
Re: Eh... gli spagnoli: PORTAL
Don't know, Caffeinomane. I'll ask Aaron.
- 13/10/2010, 22:32
- Forum: Discussioni Generali
- Argomento: Eh... gli spagnoli: PORTAL
- Risposte: 16
- Visite : 363
Re: Eh... gli spagnoli: PORTAL
Nice to see Halakay and all other guys involved in these projects.
I'm sure Aaron will do a wonderful job.
Best regards.
I'm sure Aaron will do a wonderful job.
Best regards.
- 12/10/2010, 11:49
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
About Expedition Techniques.
The total amount of avaiable expedition slots is equal to the square root of the Expedition Techniques. So:
Level 1: 1 slot.
Level 4: 2 slots.
Level 9: 3 slots.
Level 16: 4 slots...
Also, the level increase the total hours you could be surrounding the Coord 16 sectors ...
The total amount of avaiable expedition slots is equal to the square root of the Expedition Techniques. So:
Level 1: 1 slot.
Level 4: 2 slots.
Level 9: 3 slots.
Level 16: 4 slots...
Also, the level increase the total hours you could be surrounding the Coord 16 sectors ...
- 12/10/2010, 0:08
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi Lucal.
Well, all is possible, but I think is easier to watch Overview or Domains page to check the avaiable fields than inserting few code lines and queries that could slow a bit the system (and taking me some precious time I want to set into design stuff and bug recoding).
Also I have a lot of ...
Well, all is possible, but I think is easier to watch Overview or Domains page to check the avaiable fields than inserting few code lines and queries that could slow a bit the system (and taking me some precious time I want to set into design stuff and bug recoding).
Also I have a lot of ...
- 11/10/2010, 21:34
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi Paizo.
Remember you need 1 free field to build the perimeter extension.
Best regards.
Remember you need 1 free field to build the perimeter extension.
Best regards.
- 06/10/2010, 11:23
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi.
All the bugs and features you're talking about came from the original core development (bad german to english google translation, expedition messages, debris and observation stations generation...) and, as far as I saw it, I think almost all will be fixed on v3.
Party time, Davide? You smashed ...
All the bugs and features you're talking about came from the original core development (bad german to english google translation, expedition messages, debris and observation stations generation...) and, as far as I saw it, I think almost all will be fixed on v3.
Party time, Davide? You smashed ...
- 05/10/2010, 20:03
- Forum: Discussioni Generali
- Argomento: Mutant Online v3 (Italian first snapshot)
- Risposte: 8
- Visite : 219
- 04/10/2010, 22:56
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
And Mutant Online, now Facebook-connected!
Keep on growing!

Keep on growing!
- 04/10/2010, 16:03
- Forum: Discussioni Generali
- Argomento: Mutantonline: traduzione italiana
- Risposte: 25
- Visite : 757
Re: Mutantonline: traduzione italiana
Thanks Paizo.
Remeber I told you the troops language file is the hardest to be translate, so you are on the good way.
Great job, guys.
Best regards.
Remeber I told you the troops language file is the hardest to be translate, so you are on the good way.
Great job, guys.
Best regards.
- 04/10/2010, 15:12
- Forum: Discussioni Generali
- Argomento: Mutantonline: traduzione italiana
- Risposte: 25
- Visite : 757
Re: Mutantonline: traduzione italiana
Hi all.
What's up with this stuff? Could you report me an aproximate status of the translation to make myself an idea to merge it with the v3.0 core files?
Thanks a lot.
What's up with this stuff? Could you report me an aproximate status of the translation to make myself an idea to merge it with the v3.0 core files?
Thanks a lot.
- 04/10/2010, 15:09
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi Paizo.
Old expedition system reports used on current Mutant Online version are hard to fix without changing the expeditions core. Changes will be made on v3.0.
I will ask right now on Italian translation thread about the status of the translation, because the core modifications for 3.0 is at 65 ...
Old expedition system reports used on current Mutant Online version are hard to fix without changing the expeditions core. Changes will be made on v3.0.
I will ask right now on Italian translation thread about the status of the translation, because the core modifications for 3.0 is at 65 ...
- 01/10/2010, 16:49
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
there was like 10 troops in the queue at all, splitted in 2 branches ie: 2 ch4 and like 6 of another vehicle. So i don't think it was full.
Hi Paizo. I think there's no problem about resources, but the silo capacity. Maybe your silo is full, so you must upgrade it in order to increase de missile ...
Hi Paizo. I think there's no problem about resources, but the silo capacity. Maybe your silo is full, so you must upgrade it in order to increase de missile ...
- 01/10/2010, 14:42
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Paizo ha scritto:little one on battle simulator: the title in the rightmost table is 'trrops' instead of 'troops'
Thanks Paizo, I'll check it.
Extra info: Version 3.0 code is at 50%. I'll open a new thread this weekend with the news involved to this new project.
- 30/09/2010, 9:43
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi Paizo.
Yes, I saw it yesterday. Now I'm working on a new noob protection system, but meanwhile is very possible I switch tonight to the classic protection system.
Extra info: I'm developing right now the v3.0. If the italian translation project hangs on, it will be launched when finished. When ...
Yes, I saw it yesterday. Now I'm working on a new noob protection system, but meanwhile is very possible I switch tonight to the classic protection system.
Extra info: I'm developing right now the v3.0. If the italian translation project hangs on, it will be launched when finished. When ...
- 28/09/2010, 14:18
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
It's quite possible I announce to switch to the XGP protection system at 0:00 hours, with an x5 above/below multiplicator.
So, a player with 10.000 point could be attacked by a player with up to 50.000 points and with at least 2.000 points.
This is privileged info for you. Start reinforcing ...
So, a player with 10.000 point could be attacked by a player with up to 50.000 points and with at least 2.000 points.
This is privileged info for you. Start reinforcing ...
- 28/09/2010, 13:11
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Thanks for the explanation, Davide.
Well, are Davide and me the only two players bored to see Boreno, Mvla and Eltherin fighting alone?
Paizo ha scritto:well...i dunno
I think it's ok like now...i live in peace... ^^
Well, are Davide and me the only two players bored to see Boreno, Mvla and Eltherin fighting alone?

- 27/09/2010, 17:45
- Forum: Discussioni Generali
- Argomento: MCO Cartel Edition 2.0 NOW OPEN
- Risposte: 143
- Visite : 2003
Re: MCO Cartel Edition 2.0 NOW OPEN
Hi Paizo.
For each Research Network level, a new research center joins the net, always taking the research center with higher level.
An example: if you got Research network lvl2; your research center levels are 10, 7, 5, 2 and 1; and you upgrade the level 5, 2 or 1 centers, there's no effect en the ...
For each Research Network level, a new research center joins the net, always taking the research center with higher level.
An example: if you got Research network lvl2; your research center levels are 10, 7, 5, 2 and 1; and you upgrade the level 5, 2 or 1 centers, there's no effect en the ...
- 27/09/2010, 11:28
- Forum: Discussioni Generali
- Argomento: Mutantonline: traduzione italiana
- Risposte: 25
- Visite : 757
Re: Mutantonline: traduzione italiana
Hi Sgarzel.
Yes, You can use it.
Thanks a lot.
Yes, You can use it.
Thanks a lot.